DBS :: Wagering Information
Information found on this page:
Wagering Information

Payouts CRIS, Grande, The Greek, Pinnacle, 5Dimes & Reduced Juice, Jazz
Price Color Code Baseball Info
Eastern Line conversion chart

Run Line conversion chart
Baseball Parlay Info

 

 

Football Info
Parlay Payouts for Football / Basketball
Football Monyline conversion chart
Football Teaser Payouts
Basketball Info
Basketball Teaser Payouts
Hockey Info
Horse Racing Info

Boxing Info
Golf Info

Soccer Info

 

BASEBALL TAKEBACKS
CRIS THE GREEK
110-199 = 20 Cents 110-189 = 20 Cents
200-239 = 30 Cents 190-200 = 30 Cents
240-299 = 40 Cents 201-280 = 40 Cents
300-349 = 50 Cents 281-290 = 45 Cents
350-399 = 60 Cents 291-300 = 50 Cents
400-449 = 80 Cents 301-360 = 60 Cents
450-500 = Sports Book Discretion 361-380 = 70 Cents
  381-400 = 80 Cents
  401-500 = Sports Book Discretion
GRANDE PINNACLE
105-190 = 10 Cents 103-112 = 6 Cents
191-195 = 13 Cents 113-129 = 7 Cents
196-200 =15 Cents 130-144 = 8 Cents
201-205 =18 Cents 145-158 = 9 Cents
206-240 = 20 Cents 159-171 = 10 Cents
241-259 = 25 Cents 172-184 = 11 Cents
260-300 = 30 Cents 185-197 = 12 Cents
301-399 = 40 Cents 198-209 = 13 Cents
400-500 =Sportsbook Direction 210-220 = 14 Cents
  221-231 = 15 Cents
  232-242 = 16 Cents
  243-252 = 17 Cents
  253-263 = 18 Cents
  264-273 = 19 Cents
  274-282 = 20 Cents
  283-292 = 21 Cents
  293-301 = 22 Cents
  302-999 = Sportsbook Direction
5 DIMES JAZZ
105-191 = 10 Cents 105-144 =10 Cents
192-197 = 13 Cents 145-194 = 15 Cents
198-201 = 15 Cents 195-244 = 20 cents
202-207 = 18 Cents 245-294 = 25 Cents
208-266 = 20 Cents 295-344 = 30 Cents
267-280 = 25 Cents 345-394 = 35 Cents
281-346 = 30 Cents 395-444 = 40 Cents
347-361 = 35 Cents 445-494 = 45 Cents
362-386 = 40 Cents 495-544 = 50 Cents
387-421 = 45 Cents 545-594 = 55 Cents
422-461 = 50 Cents 595-999 = Sportsbook Discretion
462-476 = 55 Cents  
477-486 = 60 Cents  
5 DIMES REDUCED JUICE INFORMATION

INTERNET ONLY

Football10 cent game sides, moneylines, and totals available at the latest on the day of the game.
Prices are available right up until kickoff.

Basketball10 cent game sides, moneylines, and totals available on the day of the game.
Prices are available right up until tipoff.

Hockey10 cent game side, moneylines, and totals available on the day of the game.
Prices are available right up until faceoff.

Baseball – 5 cent moneylines (format -103/-102) put up around 8pm Pacific overnight then pulled down the morning of the game at or around 5am Pacific.*

The payout chart:

up to -162 is 5 cents
up to -165 is 6 cents
up to -193 is 7 cents
up to -196 is 8 cents
up to -198 is 9 cents
up to -251 is 10 cent

Price Color Codes for all Sports
Black  10 cents Red 20 cents
Pink 13 cents Mustard 25 cents
Blue 15 cents Green 30 cents
Teal 18 cents Purple 40 cents
Navy 50 cents +

Eastern Line Conversion Chart
Moneyline Eastern Line
Favorite Underdog
105 105 Pick
115 105 Even-6
130 110 5? - 6?
140 120 6-7
150 130 6?-7?
160 140 7-8
170 150 7?-8?
180 160 9-8
200 170 8?-2
220 180 9-11
240 200 2-12
260 220 11-13
280 240 12-14

Run Line Conversion Chart
Moneyline Eastern Line
110-115 Pick 6/5
120-125 Even -1
130-135 1(11/10)
140-145 1(11/10)
150-155 1-1?
160-165 1-1?
170-175 1?(11/10)
180-185 1?-2
190-195 1?-2
200-205 1?-2
210-215 1?-2
220-225 1?-2
230-235 2(11/10)
240-245 2(11/10)
250-259 2-2?
260-279 2-2?
280-299 2-2?
300-319 2-2?
320 2-2?

Baseball Parlays
Because of the moneyline used in baseball, there are no set payoffs for tying a number of teams together in parlays.   Payoffs are determined by a simple formula that changes the moneyline into a decimal number and combines it with the other lines in the parlay. The first step is to change the moneyline into a decimal value. Use the chart below for this purpose.
-105 .95 -185 .54
-110 .91 -190 .53
-115 .87 -195 .51
-120 .83 -200 .50
-125 .80 -210 .48
-130 .77 -220 .45
-135 .74 -230 .43
-140 .71 -240 .42
-145 .69 -250 .40
-150 .66 -260 .38
-155 .64 -270 .37
-160 .62 -280 .36
-165 .61 -300 .33
-170 .59 -325 .31
-175 .57 -350 .29
-180 .55 -400 .25
How to Figure Baseball Parlays
For each PRICE or ODDS quote on your teams, look at their respective PAYOFFS (to $1) and always ADD $1 to these payoffs.    Multiply your BET times the products of these payoffs (+$1) for your parlay return.  
Example 1: Bet $50 on Cardinals (-150) parlayed to Tigers (-130)   50 (bet amount) x 1.67 (-150) x 1.77 (-130) = $147.80  (return includes bet amount)   Example 2: Bet $75 on Cubs (+120) to Reds (-135) to Mets (Even)   75 (bet amount) x 2.20 (+120) x 1.74 (-135) x 2.00 (Even) = $574.20  (return includes bet amount)  

Exhibition Baseball 
In Las Vegas, casinos which post lines on pre-season (exhibition) baseball do not post total runs, nor do they list starting pitchers for each team. In addition, a tie con occur (3-3 final score) if both teams are tied at the end of ten complete innings.  
Baseball Wagering Rules
Winners and losers are official after 5 innings of play unless the home team is leading after 4? innings. If a game is called, or suspended, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called.) Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified).   Casino's do not recognize suspended games, protests, overturned decisions, etc for wagering purposes, and all wagers must go the day written, otherwise there is no action and all monies are refunded.  
Total Runs and Run Lines' Rules
When wagering on total runs (over/under) the game must go 9 innings (8? if the home team is ahead) to have action. If a game is called, or suspended, the score will be determined after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called). Rules for the run line wagers are the same as those for baseball totals. Wagers on total runs will be refunded if a pitching change occurs prior to both listed pitchers throwing at least one pitch.  
Accepted Baseball Wagers
Baseball wagers will be accepted in any of the following manners:
  • Action - Team against team, regardless of the starting pitcher. 
  • One specified pitcher - This is a wager on or against on specified pitcher, regardless of the other starting pitcher.
  • Both specified pitchers - If starting pitchers are not exactly as quoted, your wager will be deemed 'no action'.
Note: IN the event there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against an unscheduled pitcher, 'action' wagers will be computed by the opening price with the new pitcher.   A pitcher is deemed a starting pitcher after throwing one pitch.  
Baseball Umpire Rotation Information
The information in the file 'Baseball Umps' is updated once a day, and does not change later in the day.   After a series between two teams is started, the rotation of umpires for successive games in the series is as follows:   The first base umpire goes to home plate, the home plate umpire goes to third base, the third base umpire goes to second base, and the second base umpire goes to first base.  

Las Vegas Parlay Payouts for Basketball and Football
2 Teams 13 to 5
3 Teams 6 to 1
4 Teams 10 to 1
5 Teams 20 to 1
6 Teams 40 to 1
7 Teams 75 to 1
8 Teams 150 to 1
9 Teams 300 to 1
10 Teams 700 to 1
In the case of  a two team parlay, a tie reverts to a straight bet with a price of 110 per 100. The payoffs on two thru 6 teams are standard in most Las Vegas casinos. The payoffs on seven thru ten teams may vary.  

Football Wagering Information
College Football Overtime Procedure
College football overtimes commence with a 1st and 10 play at the opponents 25-yard line. The offensive team keeps possession until they score, commit a turnover or fail to convert on 4th down. The overtime continues until the score is no longer tied and each team has had an equal number of possessions.   All wagers on the side and total include all overtime scoring.
Official Games
NFL games must go 55 minutes to have action.   College Football games must go 55 minutes to have action  

NFL and College Football Moneyline Conversion Chart
Point Spread NFL Moneyline College Moneyline
2 -130 +110 -130 +110
2? -140 +120 -140 +120
3 -155 +135 -155 +135
3? -175 +155 -175 +155
4 -200 +170 -185 +165
4? -220 +180 -200 +170
5 -240 +190 -220 +180
5? -240 +190 -220 +180
6 -270 +210 -240 +190
6? -300 +220 -270 +210
7 -330 +250 -300 +220
7? -360 +280 -330 +250
8 -360 +280 -330 +250
8? -360 +280 -330 +250
9 -400 +300 -360 +280
9? -400 +300 -360 +280
10 -450 +325 -400 +300
11 -550 +375 -450 +325
12 -600 +400 -500 +350
13 -650 +450 -550 +375
The above information is what casinos in Las Vegas use to convert a point spread to a moneyline. (In general)
 
Las Vegas Football Teaser Payouts
  6 points 6? points 7 points
2 teams 10 to 11 5 to 6 10 to 13
3 teams 9 to 5 8 to 5 3 to 2
4 teams 3 to 1 5 to 2 2 to 1
5 teams 9 to 2 4 to 1 7 to 2
6 teams 7 to 1 6 to 1 5 to 1
7 teams 10 to 1 8 to 1 6 to 1
8 teams 12 to 1 10 to 1 8 to 1
9 teams 15 to 1 13 to 1 11 to 1
10 teams 25 to 1 20 to 1 15 to 1
11 teams 30 to 1 25 to 1 20 to 1
12 teams 50 to 1 40 to 1 30 to 1
In Las Vegas, a two team teaser with a tie and win or a tie and loser is considered a push and your money is refunded.  
 
Basketball Wagering Information
Official Games
NBA games must go 43 minutes to have action.  

College Basketball games must go 35 minutes to have action.
 
Las Vegas Basketball Teaser Payoffs
  4 points 4? points 5 points
2 teams 5 to 6 10 to 13 5 to 7
3 teams 8 to 5 3 to 2 7 to 5
4 teams 5 to 2 2 to 1 9 to 5
5 teams 4 to 1 7 to 2 3 to 1
6 teams 6 to 1 5 to 1 4 to 1
7 teams 8 to 1 7 to 1 5 to 1
8 teams 12 to 1 10 to 1 8 to 1
In Las Vegas, a two team teaser with a tie and win or a tie and loser is considered a push and your money is refunded.
 
Hockey Wagering Information
NHL RULE CHANGES

-OFFICIATING POINTS OF EMPHASIS

Zero tolerance on interference, hooking and holding/ obstruction.

Goaltenders will be penalized for delaying the game if they "freeze" the puck unnecessarily.

Any player who shoots the puck directly over the glass in his defending zone will be penalized for delay of game.

-TWO-LINE PASS LEGALIZED

Passes from behind the defensive blue line to the attacking blue line will be considered legal. 
The center red line will be ignored for purposes of the "two-line pass."

-MOVE NET, GOAL BACK 2 FEET

Forces action from area behind goal to ice in front of goal.

-THE TRAP

Goaltenders may continue to play the puck in front of the goal line, but will be restricted behind it. 
The only place where they will be permitted to do so will be in a trapezoid-shaped area defined by lines 
that begin six feet from either goal post and extend diagonally to points 28 feet apart at the endboards.

Goaltenders who play the puck outside of the trapezoid will receive a delay of game penalty.

-ZONING IN, ZONING OUT

The neutral-zone edges of the blue lines will be positioned 64 feet from the attacking goal 
line and 75 feet from the end boards in the attacking zone. The addition of four feet in 
each of the offensive zones should encourage more offensive play, particularly on power plays.

The goal lines will be positioned 11 feet from the end boards, twofeet closer to the end boards than they had been.

The size of the neutral zone has been reduced to 50 feet, down from 54 feet.

-EXTRA SESSIONS

Shootouts have been added, and will be played if games are still tied after a five-minute overtime. 
Three players from each team participate in the order the coach selects, with the teams alternatively 
taking their chances. Visitors will start.

Each team will take a maximum of three shots. The team with the most goals after those six shots is the winner.

If the score remains tied, the shootout will proceed to a modified sudden-death "extra-inning" format where the 
home team will have last licks.

Players who have not already taken part in the shootout must take a turn before any player - minus goalies - can 
have a second opportunity.

Regardless of the number of goals scored during the shootout portion of overtime, the final score recorded for the 
game will give the winning team one more goal than the score at the end of regulation.

-SMALLER (LOOKING) GOALTENDERS

The size of goaltender equipment will be reduced. The width of each legpad will be reduced by one inch - to 11 inches. 
Other limits have been placed on the size of blocking gloves, upper-body protection, pants and even jerseys.

-NEW ICING RULES

The team that ices the puck cannot make a line change prior to the ensuing face-off.

"Touch" icing will remain the practice, although the linesman will have discretion to wave off apparent icing 
infractions if they are deemed the result of an attempted pass.

-THE RETURN OF "TAG UP" OFFSIDES

This will permit play to continue with offensive players "offsides" as long as they go back to the blue line 
and "tag up" before handling the puck.

-TIES ELIMINATED

Gone are the win-loss-tie-overtime loss format. The old three-category format is back, however, the last category 
is for any loss that comes after regulation. The points structure remains the same; two will be awarded for winning 
teams and one for teams that lose after regulation has expired. 
 
Horse Racing Information
On tracks where wagering is Pari-Mutuel, Exactas (also called Perfectas) and Trifectas are calculated from the number of tickets written for the race against the entire field. In addition, most Exacta and Trifecta wagers are based on a(n) amount of $2, although some tracks offer $1 wagering on Exacta and Trifectas (Santa Anita is a track which offers this wager).   

A Quinella is calculated as the payoff of the win (1st Place) horse times 1/2 the price of the place (2nd Place) horse. An example is listed below: 
Number Horse Win  Place  Show
2 John $10.80 $6.60 $3.40
5 Andy   $4.40 $2.20
6 Mike     $2.80
In this example, the Quinella would be $10.80 (the price of the win horse) times $2.20 (1/2 of the price of the place horse) and would be a final amount of $23.80 (prices are rounded up to the nearest 10 cents) based on a $2 wager (Pari-Mutuel Tracks only).   

For non Pari-Mutuel Tracks the maximum wager on a Quinella is at the discretion of the Race Book Manager.
 
Information for Special Boxing Events
Boxing Wagering Rule
The following is the correct ruling in boxing involving a draw. When a draw is on the board as one of the options available to wager on and the fight ends in a draw, that sportsbook pays only those who bet a draw. However, if a draw was not available at a sportsbook, then all monies are refunded. Sportsbooks who did not carry a draw as an available betting proposition are obligated to refund all wagers. Sportsbooks which offered the draw, pay only on the draw and do not refund any wagers on either fighter. The exception to this would be when a draw is listed as a SEPARATE wager. For example, a draw listed with other boxing betting propositions such as choosing what round a fighter will be KO'd in, or a fighter by decision or KO, etc.
 
Boxing Wagering Examples
Example #1 
Jones -140
Smith +120
Draw +1500
Jones by KO 4 to 1
Jones by Decision 2 to 1
Smith by KO 6 to 1
Smith by Decision 3 to 1
In Example #1 the bettor can bet on Jones, Smith, Draw and if either fighter wins by KO or decision. In this instance, it should be stipulated by the sportsbook that in the event of a draw, any wagers on Smith or Jones will lose due to the three-way betting format. On wagers on how the winner wins the fight, which are separate betting propositions, a draw would result in a refund of those who wagered on Jones or Smith by KO, Dec, etc. 
Example #2
Jones -140
Smith +120
Jones by KO 6 to 1
Jones by Decisions 3 to 1
Smith by KO 4 to 1
Smith by Decisions 2 to 1
Draw 28 to 1
In Example #2 the bettor has the option of wagering on Smith or Jones, or how the fight ends. In the event of a draw, all wagers on Smith or Jones are refunded. On wagers on how the fight ends, a draw would result a 28-1 payout. Obviously, if Jones won by Dec, the bettor would be paid accordingly. (3-1 as shown in the example).
 
Rules for Auto Racing Events
Official Winner
The Official NASCAR winner of the race shall be the winner of the race for wagering purposes.
 
Rules for PGA Tour Golf Events
In the event a tournament does not go the specified number of completed holes (usually 72), and the tournament is shortened by PGA officials, the leader at the end of number of holes determined to be official by PGA officials shall be the winner:  

Example:
Tournament is scheduled for 72 holes, but only 54 holes can be played due to weather concerns. The leader at the end of 54 holes would be declared the winner of the tournament.  

In the event that two (or more) golfers are tied for the lead at the end of regulation play, sudden death playoff occurs to determine the winner of the tournament. In some cases PGA officials may also have the individuals play a specified number of holes to determine the tournament winner.  

Example:
Mike and John are tied at the end of regulation play, and sudden death occurs. Mike scores a 4 on the first sudden hole, and John scores a 5. Mike is the winner of the tournament, and John is awarded a 2nd place finish.  

In the event PGA officials order a specified number of holes to be played to determine a winner, the golfer with the lowest score after the specified number of holes have been completed shall be declared the winner, and 2nd, 3rd, etc would be determined by the scores of the remaining golfers.  

In head to head matchups, both golfers MUST tee off in order to have action. The most completed holes and the lowest score for either golfer is the winner of the matchup.  

Example:
John -120
Mike +100  

If John and Mike both tee off for the tournament in question, the above matchup is "in action". If both golfers fail to make the cut to advance to the final rounds of play, the golfer with the lowest score wins.  

Example:
John completes 36 holes and has a score of +8
Mike completes 36 holes and has a score of +9  

In this case, John wins the matchup since he has a lower score than Mike does.   If John and Mike complete regulation play, and each have a score of -3, the matchup would be a tie, and monies refunded, EXCEPT in the case where John and Mike were tied for 1st place at the end of regulation play (then sudden death would be used to determine the winner).  

If a wager is taken on a matchup for the overall tournament, both golfers MUST tee off for action. In the event that one player or the other is disqualified or withdraws, the other golfer will be the winner of the matchup.  

In the event a matchup is taken on a round by round basis (1st Round, 2nd Round, 3rd Round, etc) or (1st and 2nd rounds, or 3rd and 4th rounds), both golfers MUST tee off for action, and in the event that a wager is taken on the 1st and 2nd (or the 3rd and 4th rounds) for the same two players, and the player tees off in the 3rd round, and then withdraws, the player remaining would be the winner of that matchup in the 3rd round, and there would be NO action on the 4th round wager (since one of the two players withdrew).  
 
Wagering on Soccer
There are a wealth of different bets for soccer punters to get their teeth into and demand has caused the bookies to come up with new and varying bets over the last few years.  
Single Bets
This is the most basic of all bets. It involves betting on the outcome of a match in 90 minutes (i.e. 1st half and 2nd half), choosing whether the game will end in a home win, an away win or the draw. Extra time does not count in this case - as in many Cup matches, when goals scored in extra-time do not count for betting purposes. However, separate odds are often quoted for a team to go through to the next round (either through winning in extra-time, by penalties or by the golden goal) - these bets are usually termed "outright winner" bets, as opposed to "within 90 minutes winner" bets.  
Multiple Bets
These "multiple bets" simply are a string of single bets, with more than the one leg. Just as with the single bet you must determine whether your selected matches will end in respective home win, away win or draw.  

Let us, for simplicity's sake, look at how a treble would work involving three home teams. All the selections must win for the bet to win and in this example the three selections are Arsenal to beat Aston Villa at $2.50, Manchester United to beat Southampton at $2.00 and Spurs to beat Coventry at $3.50. If we place a $100 treble on this trio and they all win, our returns are calculated as follows.  

STEP 1: $100 on an Arsenal win at $2.50 produces a return of $250 (100 x $2.50). The stake is also returned to mean $250 ($100 stake plus $150 winnings) goes onto the second leg of the treble.  

STEP 2: Using the same process Manchester United's win at $2.00 takes the return to $500 (250 x $2.00).  

STEP 3: $500 now goes onto Spurs and remember if Tottenham fail to win then the bet is lost and the returns will be zero. But should Spurs win at #3.50, this would bring the treble's pay-out to a whopping $1,750 (500x $3.50).  

Those winnings of $1,750 from an initial $100 stake means the "combined odds" of that successful treble were 17.5 times the original bet, or 16.5 to 1.  
Correct Score Betting
As the name suggests, this involves predicting what the actual score of a match will be. The odds are dependant on the actual match odds between the two teams.  

For example Liverpool, if quoted at $1.30 to beat Barnsley at home, would be in the region of $7.00 to win the game 1-0.  

In contrast, Southampton, $4.50 to beat Chelsea at home, would be around $10.00 to win 1-0. Southampton are perceived as having a much smaller chance of gaining the home win than Liverpool and therefore their odds to win 1-0, or indeed by any score, are greater.  
Double-Result Betting / Half-Time : Full-Time Betting
This involves predicting the score or outcome of a game at both the half-time and full-time point. For example if Arsenal were playing Derby County at home, possible double-result bets are Arsenal-Arsenal $3.50, Draw-Arsenal $5.00 and Arsenal-Derby County at $28.00.  

Backing Arsenal-Arsenal means you want the Gunners to be winning at both the half-time and full-time points in the game. This is a popular alternative to simply backing an outright Arsenal victory as the odds would undoubtedly be higher (i.e. odds for Arsenal to win it in 90 minutes. May only be $2.50).  

Obviously the risk is greater as if Arsenal are not winning at the interval then the bet is lost regardless of whether they win the match, say 5-1.  
If you fancy Arsenal to start slowly but come on strong in the second half you would back Draw-Arsenal, which would mean that you are betting on the half-time score being the draw, but Arsenal to win the game with second half goals.  

And if you think Arsenal will make a fast start but then collapse in the second half then you would back Arsenal-Derby County.  

Obviously the likelihood of this is much less and hence the quote of $28.00.